Wait, this is a trap that implements a lot of BOMBS and does MASSIVE damage?! Doesnt that seem a little overpowered? Traps are meant to do just that: trap the monsters. Not harm them. Maybe try putting this in "Item Creation" and reduce it from massive amounts of bombs" to maybe only a few that explode when a trip wire is crossed. That way you wouldnt be required to set it up in like 20 minutes as to teh normal 10 seconds. AND you wont need a hill. AND it wont be misclassified under "Traps." If an item hampers movement, its a trap. Damage: item. Block one or more senses? Also an item. Pretty cool idea visually, just too hard to actually do. Think about it: you can only take 3 large bombs with you, how would you take this massive trap?