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This is a roleplaying forum where an organization called Followers of Fatalis is controlling monsters to further their own agendas. Will you be a hunter to defend your town, or be the ones attacking the town. Your life is entirely up to you.
 
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 Felyne 'Commando Utilities'

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GuardianTempest
HR- 3
GuardianTempest


Posts : 36
Join date : 2011-03-31
Age : 28
Location : An Airbase in Pasay City

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PostSubject: Felyne 'Commando Utilities'   Felyne 'Commando Utilities' Icon_minitimeThu Apr 07, 2011 6:01 am

Name: Canister Bomb

Looks: A smaller, more metallic version of the Small Barrel Bomb with two colored stripes depending on each type:
Blue: Sleep
Green: Paralysis
Violet: Poison
Yellow: Felvine
Red: 'Fire Star'
Black: Standard Explosive(Regular Barrel Bomb)

Effect: Upon being thrown, holes strategically placed on the barrel immediately open and release dense gases that spread out in a 10m radius except for the black ones, they just explode. The gas is inhaled to produce the desired effect. The Violet and Yellow variants sap plant extracts that allows a perfume-like effect and sticks to anyone caught in the cloud. The contamination will evaporate overtime which leaves a trail for anyone to follow. Although if contaminated, a heavy bath and a change of clothes(optional) or a deodorant would clean it.

The Fire Star variant instead acts like a flare, spurring out jets of fiery materials like an incendiary, burns anyone within 2m of it's flames. Able to burn through thin plates of armor and it releases a terrifying sound alongside it.

Other: It's a Felyne tool, can carry a maximum of four, regardless of type. Due to the difficulty constructing these, a huge supply is provided at home for re-stocking since it would take two posts to craft another batch.
Spoiler:


Name: Felyne Mine

Looks: A Shock Trap painted black.

Effect: Somewhat an overloaded Shock Trap, upon activation, a small electric charge light a powerful explosive inside it causing a loud and satisfying explosion. Automatically knocks off hunters and small monsters while larger ones feel a relatively minor stun. Absurdly huge ones barely feel anything at all.

Other: A Felyne can only carry two of these per quest due to the fact it's heavy and the compounds inside are volatile. Crafting requires only a Shock Trap, Sonic Bomb and Gunpowder.




Name: Felyne Commando Helmet

Looks: Refer to the picture of Recon-9.

Effect: A remarkable helmet amongst Felynes, it's mask allows filtered breathing, immune to the effects of Poison, Dung Bombs, Smoke and Felvine. The goggles are unlike any other, at normal adjustment they provide the same view but the left scope is capable of magnification for small viewing and the right scope is capable of telescopic sighting up to 30m.

Other: Nothing is ever perfect(except for an Elder Dragon which can manipulate fate), and the helmet is no exception. Despite the immunity to inhalants, a touch of poison on the skin would suffice and the helmet is also corroded easily by acid. The sensitive lens mean that a flash bomb would inflict a more intense stun that lasts longer. And lastly should anything get in the helmet(it's not waterproof), the Felyne must take it off at all costs to clean it, meaning long vulnerability periods.
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Tobakado
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Tobakado


Posts : 891
Join date : 2009-07-17
Age : 34
Location : Somewhere in the middle of nowhere

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PostSubject: Re: Felyne 'Commando Utilities'   Felyne 'Commando Utilities' Icon_minitimeThu Apr 07, 2011 2:41 pm

I am perfectly Ok with all of these I will approve.
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