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 Oceans encarnation

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Abel X
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PostSubject: Oceans encarnation   Thu Mar 10, 2011 12:49 pm

Name: Oceans incarnation.

Requirements: Ceadeus catalyst, 2 energy units.

Description: water surrounds Abel's body creating a continue small current effect.

Effects: Abel swims as fast as a Ceadeus, He isn't afected by currents and the limit of the breather is suppressed. This mode will be switched off when Abel performs a collapse technique or after 5 posts, the collapse techniques are:

- Oceans edge, the Maelstrom: Abel starts creating a current awhile moving around his enemies, this causes whirlpool that causes moderate damage and attraction effect, at the end the victims are dazed (doesn't work on land).

- Current of the serpent: A water blast similar to the one of a Ceadeus, causes water blight (doesn't work in dry places without a resource of water).

- Dark rain: water is impregnated with dragon element and Abel shots a beam of this water to the sky, this causes a rain that causes some damage, water blight, defense down (a little bit only) and dragon blight to all the ones that are caught by this rain, under water it doesn't produce damage, but produces dragon blight and water blight every time to everyone that enters inside the contaminated water for 15 posts, this includes Abel too (doesn't work in dry places without a resource of water).


Last edited by Abel X on Thu Mar 10, 2011 5:03 pm; edited 1 time in total
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Mehaha
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PostSubject: Re: Oceans encarnation   Thu Mar 10, 2011 3:23 pm

The damaging rain is a bit too much unless the damage is incredibly tiny... Think about how many rain drops hit a person.

Can the current be used on land?

Can Maelstom be used on land?

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Abel X
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PostSubject: Re: Oceans encarnation   Thu Mar 10, 2011 3:29 pm

Well, I was talking about a unchanging damage of 10%, and no, Maelstrom can't be used on land, but the current can be used on places with high humidity, for the rest of effects it's the same, they don't work on dry areas.

Hey bro, was the even't today? and you said that you needed to app a monster for it.
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Mehaha
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PostSubject: Re: Oceans encarnation   Thu Mar 10, 2011 3:52 pm

Do you mean total... As in if you've been in the rain from start to finish it's 10% If so how long does the rain last?

Might want to add the notes for Maelstrom and Vurrent to the APP then...

Yes it is but I decided to save that for the next time this even comes up...

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PostSubject: Re: Oceans encarnation   Thu Mar 10, 2011 5:01 pm

No, I've thought on a fixed amount of damage that doesn't change no matter how namy time you are under the rain, this is just to prevent any possible problems.
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PostSubject: Re: Oceans encarnation   Thu Mar 10, 2011 8:49 pm

But then that means getting hit by a single rain drop would cause 10% damage... I think a set amount of damage is more of a hassle than anything...

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PostSubject: Re: Oceans encarnation   Sat Mar 12, 2011 8:53 am

mmmm... how about a 3% per post during 5 posts?
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PostSubject: Re: Oceans encarnation   Sat Mar 12, 2011 8:59 am

Mkay...

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