This is a roleplaying forum where an organization called Followers of Fatalis is controlling monsters to further their own agendas. Will you be a hunter to defend your town, or be the ones attacking the town. Your life is entirely up to you.
 
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This forum is based off the "Monster Hunter" series. All sources originated from the "Monster Hunter" series are intended to retain as much of the original creation as possible. original creations are intended to be original and is not intended to influence the actual "Monster Hunter" series.
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 New Groups?

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Tobakado
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PostSubject: New Groups?   Tue Jul 21, 2009 4:29 pm

I was thinking of catagoizing the hunters into the following

From the order of good to evil

--Guild Hunters
Hunters that follows the Guild Coding and other related laws

--Independant hunters
Hunters that hunt for sport outside the Guild, Not nessaccarily lawbreakers

--Renegade Hunters
Hunters that are Cast from the Guild due to a severe infraction, but are not exactly full-blown criminals,

--Rogue Hunters
Hunters that are criminals with bounties on their heads often sought out by the Guild for apprehension, and by the Followers for assimilation

--Followers of Fatalis
(See the Individual topic in the rules section)
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KeIl
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PostSubject: Re: New Groups?   Sun Jul 26, 2009 4:00 am

Hmm... interesting. Its possible, but we are already gonna have some trouble keeping up with the whole 4 people per quests. And we dont really have enough members quite yet for this many classifications. How would the different groups interact? MH has never really been known for PVP, and it would be pretty difficult to include.

If PvP WAS included, how would we do it? We would have try and balance all of the different weapons. The Hammers (not to get personal since I use them or anything) would get the short end of the stick, next to horns. They're too slow to really compete with ANY of the other, faster weapons (especially ones with blocking) and Ranged weapons would pwn all. It just seems like a TON of work. Maybe if we get together sometime in person with ALL (or most) of the admins present and conscious (MERROW, lol), then we might have a better chance. Still, i think we DEFINATELY need more peeps. This is pretty typical for the first month a forum has been created, though, so no worries XP

I guess the sum is: Not quite yet? Lets brainstorm more first...
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Monsters
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PostSubject: Re: New Groups?   Wed Aug 05, 2009 8:38 pm

Tobakado and merrow discussed this in RL. If such a disadvantage occurs call god-modding and kick him out of the topic.
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KeIl
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PostSubject: Re: New Groups?   Fri Aug 07, 2009 1:43 pm

But it wouldnt necessarily be G-Modding. The weapons were created to be faster and score more hits at the expence of lesser damage. A hammer (or horn, god forbid) could only score three hits to a longsword's six. The DPS would be the same generally, as the hammer/horn typically has at least 2X the raw damage of a LS. But in PVP, when almost every hit causes a stumble, the slower weapon users would get stun-locked. Its not G-modding because it's reality. And the reality is Monster Hunter didnt balance the weapons to be geared towards PvP, only PvE. Thats why monsters only stunble after taking an amount of damage, not hits, to an area before that area gives way. That way the weapons are still balanced.
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Tobakado
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PostSubject: Re: New Groups?   Fri Aug 07, 2009 1:51 pm

i understand that... but I am trying to realistic here, but humans can think and reason, allowing them to shrug off pain, so the heavy hitters can tank the damage out.
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KeIl
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PostSubject: Re: New Groups?   Fri Aug 07, 2009 2:05 pm

You'd have to be a beast to "Shrug Off" a long sword stabbing you just so you could hit them. I really want to PvP too, but with how MH tries to make the game as realistic as possible, I dont see two regular humans (no matter how much armor) taking a large number of hits from weapons created to kill wyverns. Just seems like it would hurt too much.
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Tobakado
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PostSubject: Re: New Groups?   Fri Aug 07, 2009 2:08 pm

then what do you suggest? the only other idea is to team pvp
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Monsters
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PostSubject: Re: New Groups?   Fri Aug 07, 2009 3:32 pm

Dodging is a hunter's best friend.
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KeIl
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PostSubject: Re: New Groups?   Fri Aug 07, 2009 8:39 pm

Team PvP would be crazy. There'd be so many posters that it would become difficult to keep up with everything going on.

Quote :
Dodging is a hunter's best friend
I can see it now: "Jim swings his great sword" "Jack dodges. Jack returns the attack with one from his Longsword." "Jim dodges"
Boooooring. And you cant call it G-Modding because there's no Speed values to the attacks or dodges. Besides, Range'd still win.
"Jack is standing on top of the rock." "Jim sees jack and starts to climb the rock."
"Jack shoots Jim off the rock since Jim cant dodge while climbing." /thread, lol.
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VivaLaCult
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PostSubject: Re: New Groups?   Mon Aug 10, 2009 3:10 pm

Gun Lances would win, they can block and shoot, no one could touch them.

Cool idea though.

OR BOws and Bowguns they could just run the whole time and shoot.
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Tobakado
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PostSubject: Re: New Groups?   Wed Aug 12, 2009 9:12 pm

we should do a test pvp thread to figure out the rules we need to put in place.
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KeIl
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PostSubject: Re: New Groups?   Wed Aug 12, 2009 9:43 pm

i guess you could give it a shot, but I think it's pretty much going to go down like I said Razz

Who all do you want in on it? 1v1 or team?
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PostSubject: Re: New Groups?   Thu Aug 13, 2009 3:56 pm

idc either way. i found a wifi connection 2 houses down so im semi active now, but im limited to a psp and i cannot chat on one

i want to use maya for this so i'll put up the PvP test in castle schrade. rick if you want to join i'll allow you to mod your characters equipment for that topic ONLY, and nothing that requires elder dragon stuff k?
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Inferoo357
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PostSubject: Re: New Groups?   Sun Aug 30, 2009 12:37 am

I really dont see the problem with a PVP element, if a person is dodging or avoiding attacks to much we just give him a warning, ive ran a few sites that had a PVP element without having a speed and power system exactly and they turn out great
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PostSubject: Re: New Groups?   Wed Sep 02, 2009 5:42 pm

I agree there Inferno, but the thing is that since this site is based on the monster hunter game, the game had no PVP element. and it is hard for people like me who love the game to see it possible
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Inferoo357
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PostSubject: Re: New Groups?   Thu Sep 03, 2009 3:47 pm

well if your going to make a site like this and not tweak or add things things that weren't in the game then it kind of becomes redundant, i mean, if your going to base exactly as the game then whats the point of playing on this site? i mean if it is exactly like the game then why not play the game? i think if your going to base a site of a game or show you should add something, or change something, thats the purpose of creating an RPG especially one based off a game
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PostSubject: Re: New Groups?   Thu Sep 03, 2009 4:01 pm

I am speaking for xyron, since he isn't active and yet he poses some good points. personally i agree with you.
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