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 damage and healing

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Tobakado
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PostSubject: damage and healing   Thu Oct 08, 2009 6:36 pm

When fighting monster(s), the hunters are bound to take damage. to calculate your health, there is a simple rule.

All hunters start off with 0% Damage. as the hunter takes damage, the admin posting as "monsters" will (hopefully) reasonally deduct health in the form of X%. If the hunter reaches 100% damage, they are rendered unconcious, where an ally must save him from trouble. If the hunter is alone, felynes will carry the hunter to a safe area.

Some items may increase the maximum threshold to damage. The same rule will apply.


Last edited by Tobakado on Fri Apr 16, 2010 7:10 pm; edited 1 time in total
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Tobakado
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PostSubject: Re: damage and healing   Fri Nov 20, 2009 5:08 pm

A new thing I neglected to say, is monster screams. most monsters screams are ear damaging and most can be avoided by plugging your ears before or during the scream. Just watch out for that!
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Razor
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PostSubject: Re: damage and healing   Fri Nov 20, 2009 8:00 pm

Is killing in battle or enslaving allowed (enslaving if your a follower)
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Tobakado
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PostSubject: Re: damage and healing   Sat Nov 21, 2009 3:32 pm

killing and enslaving of what people? only if you have permission... monsters? everything underpowered than wyverns without Monsters profile.
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Mehaha
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PostSubject: Re: damage and healing   Tue Jun 08, 2010 11:37 pm

Um if I read correctly it was Elder Dragons and strong Wyverns would be the substitute.

Plus there can be weak Wyverns and Elder Dragons. It should be judged on an experience to creature ratio. Where you put out a few cases of your experience as a hunter and the Admins or Mods approve you to control that species. I can make an APP for it in the custom creations section. And what I just said is personal opinion.
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